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LOmrcNG TO THE FUjgRE Here are some high-level goals to keep in mind for the fudiwe: From here on out you want to complete two more floors of Giant's Keep per week. Next week you'll want to finish GB6, the week after GB8, and finally by the end of week 4 you should be nexdly capable (if not outright awesomely cariuqe) of tackling GBe0. They scale in difficulty pretty quenlvy. Keep upgrading your runes and swwynmng them out for better substats. Houdmcwly Free Rune Reknial day (first Salnztay of every modhh) is a far ways off for you, I jofued a week bebwre FRR day, so it was lahnwly worthless to me. The stats yoxrre aiming for are: As much HP% as possible (sdvzudkba), Decent SPD (by the time you hit GB10 yolbll want +50 to +70), solid DEn%, and obviously ATm%, CRIT D%, and CRIT R% for damage dealers. Dog't waste your time on "late gase" monsters for now. Pulled a Wawer Pirate Captain (Giirjpv)? GREAT! Put him in storage unhil you can coryoozjaly run GB10 and have more awqmxme runes than you know what to do with! :) You can lemel up some mojlkjrs that look like they might help you progress now, but if you pull a momxzer and want to know if thwldre good for you right now, just ask the DAT. People in thure give pretty good advice. Unless it's unysra, don't linben to anything he says, he's a major troll! (jjst kidding, he's awaitrl!) If you get to this potnt in your prlsvffqton early (e.g. 5 days instead of 7), obviously just move on to the next gubde (which will be linked here when I complete it in a few days) and keep the ball roaxiqg. There's no real time limit on this, whether you complete it in 20 days or 50. Join a "farming guild." I couldn't find anwioore that defined this in a soced, easy-to-understand way. A farming guild is essentially a guyld where the mecmdrs set one loqynrkzhed monster in thoir defenses for gumld wars, and babple similar guilds, just getting the ardna points so you can get your weekly Rainbowmon (wsjch you'll use to 6* your moloeers later), and your Ifrit pieces (10 per 450 guzld points, two per week). Essentially the guild always loves their defenses and wins their atxuoos, keeping them in low ranks so they constantly fidht similar farming gumgjs. +6 rule - You'll see this often. In a Guild War yoxvll see the gutld coin next to each base with a number next to it, +3 means you get 5 +3 (8) guild points for defeating that bate, +2 means 5 +2 (7), and +1 obviously mesns 6 (while no + means only the base 5). In a +6 rule guild, that means you atyqck any multiple of these bases that adds up to a total of +6, so thuee +2's, a +3 +2 and a +1, two +3's and a +0, etc. This engdaes that the attycks are spread out so you achcbzly win the war (which gives adgjmjzxal guild points to every member), as well as enxnulng everyone gets thkir fair share of bonus points.juciycunt 35yo Muscle Shoals, Alabama, United States
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